Thoughts, updates, and whatever's worth writing down.
Taking a Minecraft character from a blocky in-game model to a rigged Blender figure I can actually pose and animate frame by frame.
read post →How an in-game automation setup shaves hours off my stop-motion workflow — and what broke the first three times I tried it.
read post →Some sets are faster to build directly in Minecraft, others need Blender's precision. Here's how I decide.
read post →